Here below are a list of my desired learning outcomes of this project.
L1)
- Learning what adaptive skills a sound designer needs in relation to working with animation professionally working with professional clients
I will learn the professional skills I need as a sound designer and composer working on animation/film, what software is used? at what db level do I need to produce the final mix to? levels of compression? Also the production method of producing sound design and music to these various pieces of media. I will achieve this by researching into various sound designers, composers and mix engineers and looking at their production method and how they produce their content. Also how much content they must produce and to what time scale they must produce it.
L2)
- Learn enough about Copyright and Intellectual Property Law to be able to properly describe how to distribute my music professionally and get paid for it in a professional environment.
As I want to produce music to animation/film etc. I need to understand what copyright law is within composure and how it works, and how I can get paid for my work, and other various forms of licensing such as a User License Agreement and an End of User License Agreement, Music Publishing Licenses and Recording Licenses, also selling the license to an animator/producer.Be able to produce a professional standard of work to compare to professional standards of work.
L3)
- Learn how to produce a professional standard of work in comparison to the works of other sound design professionals, Judged by industry professionals such as my tutors.
Matching my work to the works of other sound designers/composers and mix engineers and making sure my work is of the same standard as they have produced. This will be measured by the quality of the sounds used and music scored, how close the synchronisation is between audio and visuals, how consistent the quality of the work is, so for the lack of a better term that there are no mock ups through the piece. Finally the quality of the mix, how clear it is in comparison and how it pans out throughout and if it’s hitting the right levels for broadcasting.
L4)
- Learn how to write up a license agreement for sound design and music.
As a freelance sound designer/composer etc, I will be responsible to write up my own contracts, licenses and agreements for the use of my work. So I’ll need to learn how to correctly license my work and get paid for it in future instances. Such as writing invoices, selling the licenses and such, and the contracting of musicians to record in the studio for writing a score.
L5)
- PRS
Broaden my knowledge on PRS licensing and how I can use it to my advantage to avoid my work being stolen, replicated or used without my consent, and also being paid for my work.
L6)
- Broaden my knowledge in editing within sound design
I wish to broaden my knowledge of sound design and using alternate methods of recording foley to capture the right sound or as Grant Bridgeman says even though it’s normally in film “capturing the performance” I will look at methods sound designers have used to replicate sound for visuals and how they did and try and adapt these methods to my own to achieve a more professional standard of audio.