The mixing process is the final element in the post-production process, it’s essential to get the mix right as thats where you bring the the whole film to life sonically. In this post I’m going to look into the processes of mixing, what has to be done, how to do it, gear to use and the levels the final project needs to be mixed to (standard broadcasting levels).
John Eeye is a mixing and recording engineer running a studio known as Beach House Studio’s (referred to in this blog as Beach House). Beach House offers a range of services including Audio Post-Production, Recording, Mixing, Mastering, Voice over and Video Production.
Within this company on their website, John hosts a tutorial section where he offers advice, tips and tricks on working with a variety of different forms of audio and sound. One post that he uploaded was an overview of mixing audio to film. Within this post he covers many essentials that are relevant to my project, such as Broadcast standards, audio restoration, timing and working with picture lock.
Broadcast Standards and Compression Levels
When looking at broadcast standards it’s very important that your mixing to the correct level, there are different broadcast standards, for T.V, Cinema, Film, DVD they all need to mixed to a certain standard by law. These standards for british broadcasting and screening is set via the EBU R128 Loudness Recommendation and through the recommended sound level check finds the average loudness level for broadcasting. The british broadcasting standard is -23 loudness units.
When mixing to adhere to the loudness recommendations it’s important to have a good loudness meter as John mentions.
‘This is more important than you think it is, unless you already know all about broadcast standards, and then it is exactly as important as you suspect. As recording and mixing engineers for albums and singles most of our dealings with mixing and “loudness” is “how loud can you make this track without clipping or squashing it too much”.’ (Eye, J.)
He mentions about monitoring LU’s or Loudness Units as 1LU = 1dB, and speaks about loudness meters from Izotope, Dolby and Waves and their advantages to their use within mixing.
‘The beauty of using a loudness meter like Insight is that it has all the presets with the standards worked out for you. If you are mixing for the USA it has those, if you are mixing for the UK or Japan, it has those. If your market’s standards are not represented you can make your own preset. I’m in the USA so I chose the simple US meter preset. This gives you a max peak of -2db, a program average target of -24LU and a dynamic range target of 14LU.’ (Eye, J.)
Finally on levels, John give us a rough guideline on the levels to mix the audio to your film to.
Max Peak – -2dB
Loud Sound FX – -3dB
Score music that is not competing with dialogue – -5db
When performing your final mixdown its recommended that you use these guidelines, to make sure that your animation or project doesn’t sound too quiet, over compressed or too loud.
Audio Restoration
When editing and mixing sound generally you will find that in your audio you will find a lot of undesirable noise, this can be from bleeding atmospherics from the spaces from which you recorded your audio. John mentioned a plugin used to restore audio which I have used throughout this project, which is Izotope RX Advanced. Within this plug in you can extract unwanted noise from your audio as well as reducing the amount of ‘hum’ or feedback that you may have picked up through your microphone in the recording process. RX helps you clear up your audio in a matter of minutes as opposed to hours of EQing, Compression and even cutting.
Timing
John states in his article that for a lot of low budget indie films will range at about 30 minutes long and generally he will put aroung 150 hours into that project and he states that he was rushing it. It all depends on the deadline you have to get the project mixed by, one of the greatest issues with sound design as mentioned by Philip Moroz in his book mentioned throughout this blog, that setting and allocating times for certain jobs is one of the biggest jobs. You need to be realistic.
Going back to Ben Butt who was also referenced a fair amount in this blog for his work in sound design with Star Wars, the post-production mixing for star wars took a whole year to complete, and that’s a high budget film with countless engineers working around the clock to attain the best quality of audio. Which begs the question, how do you judge how long you’re going to need to mix?
The best bet is by looking at what you do and don’t have… how much audio do you need to record and edit?, how much music does the director want scoring, if you’re scoring music as well. Also whats the quality of the audio like that you are going to be mixing. Taking into consideration all these parameters can help you justify how long your going to need to clean up your audio, balance it, compress it and mix it alongside the music. If your audio is mostly pristine and clear, and there are fewer channels, then you can limit your time mixing. But if not and a lot of the audio needs fixing and fine tuning, you’re going to want to leave yourself a bigger gap when constructing the overall soundtrack to the project.
Picture Lock
After speaking to a various amount of industry professionals throughout the course of this project, there were many opinions and subjectivities on certain elements, because some people like to do things differently… simple.
But one of the things that always remained the same. Picture Lock. Always when working in post-production sound make sure that the director of the film has given you the final, final, final edit of the film, where no timings change or anything. This is referred to as picture lock. This is the point where audio post-production begins as stated by Moroz, Burtt and just about any Audio professional you will meet. Reason being is because of timing within the film, if you start working on post audio before picture lock lets say, during the rough cut process, you will sync up all the audio, SFX and music, and send it back to the director or editor and they’ll say it’s great. But then they’ll send you an update of the film, then suddenly all your perfectly synced up music and audio is all over the shop and you have to re-sync everything back together, now this can go on for as many edits as it takes and is incredibly tiring, so it’s a lot easier and simpler to perform all post audio works once the film has gone through all it’s editing stages.
Working and waiting on a picture lock deadline can also be just as annoying, you need to keep an ongoing line of communication with your director and editor to make sure that everything is on track as planned. Philip Moroz stated in a conversation I had with him over email that you need to always have clarity with your video editor as this minimises complications in work. He said:
‘Definitely make sure that you clarify whether the video edit has been picture-locked. Projects can get very complicated and messy if you find out down the line that there’s an updated version of the video edit that you haven’t been working to!’
I have found that in this project getting a picture lock has been a lot harder than anticipated. Many deadlines that the groups I am working for were not met, so therefore has delayed the overall process of production. I also had a problem communicating the term of picture lock to both of them, especially the Satsuma team who no matter how many times I explained the terms of picture lock, didn’t quite seem to understand, which was overly frustrating! As Philip said, agreeing on a picture lock date is essential so that you’re not working to an edit that’s going to be essentially overwritten.